Fallout 2 intro speech

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A character with a 1 in Charisma and 100 in Speech will be less effective than one with a 10 in Charisma and a similar Speech level. Charisma itself has an effect on your percentage of success. The higher it is, the better the chance of success.

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The percentage of success is determined by various factors. If failed, a Speech Challenge cannot be repeated. Not every Speech Challenge will have the same chance of success, since some characters may be harder to persuade than others. Speech Challenges open up additional possibilities in dialog with characters, such as getting them to reveal information they would otherwise keep hidden or pay larger sums of bottle caps for a task. A Speech Challenge is a response preceded by the word '', 'XXX' being the percentage chance of success (e.g. Fallout 3Įxample: A starting Charisma of 5 and Luck of 5.ĭuring dialog with characters, you may be presented with a Speech Challenge. Rolls are virtually ubiquitous in Fallout while the latter are more prevalent in Fallout 2. Speech checks are done with a skill roll or checking against a threshold (only the former are generally called 'Speech checks').

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The Speech skill was in the first draft of Fallout Tactics skills, but was eventually left out.